Why Most VR Games Still Feel Like Tech Demos, And How to Fix That?

Why Most VR Games Still Feel Like Tech Demos, And How to Fix That?

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    James ParkerJames Parker
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    Hey VR Devs, Let’s Talk Immersion Vs. Impact,

    Most VR games still feel like tech demos because they focus on mechanics over meaning. You get great hand tracking, spatial audio, and physics, but no emotional arc, no retention loop, no reason to come back. Studios like GamesDapp are flipping the script by integrating tokenized progression, avatar customization, and seasonal campaigns that reward play, not just presence.

    Fixing it means treating VR like a platform, not a gimmick.

    Anyone here building VR games with real narrative depth or GameFi mechanics? Let’s swap ideas on retention, UX, and monetization.

    Check their VR Expertise Here: https://www.gamesd.app/vr-game-development

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